This summarises the current story threads and side quests gathered to date in this rather sandbox-y campaign. It includes the PCs who’ve learned of these plot hooks, as well as where they heard the bulk of the news relating to the hook.
[Carnacki, Erol, Rastus, Taerus: Vandalin]: where is Gundren Hearthhold, missing member of the Forge, and his map to Deepriver Mine?
[Carnacki, Erol, Rastus, Taerus: Vandalin]: what happened to Futhir and Thrannir, the two gnomes who knew Gundren Hearthhold? It’s said that they may be able to narrow down the location of Deepriver Mine. They may be located in a gnome settlement at Widowsreach, a treacherous peak that marks the border between the Heathlands and Sunder.
[Carnacki, Erol, Rastus, Taerus: Vandalin]: Who is ‘Blackvale’? He appears to be a bandit lord of particularly ill repute, who’s renowned for his cruelty and may be somewhere in southern Sunder. Carnacki and the others know that Blackvale is a member of the Drakoyiska, an apocalyptic cult that worships the power of the long-extinct dragons. In addition, Elliyas (Necromancer of Vandalin) appears to work for Blackvale.
[Erol, Taerus: Redpeak]: An abandoned castle near Redpeak is swarming with goblinoids, and endangering the trade route that runs south from Sunder and out toward the Heathlands. Many merchants are employing mercenaries to protect their wares, or alternatively taking the more treacherous path via Widowsreach. But why was the castle being threatened by zombies?
[Carnacki: Vandalin]: where is Deepriver Mine? It is understood that the Hearthhold Dwarves and local gnomes used to operate a mine in the mountains of Sunder called ‘Deepriver’, hundreds of years ago during the time of Dragons. The stories say that Deepriver Mine was where the Magisters used to forge magical artefacts to defend the world against the dark forces from the south. The mine was the site of a battle during the Great War, and it’s believed that in the battle’s final moments the defenders used ancient sorceries to seal it shut rather than let it fall into enemy hands. The location of the mine has been lost for centuries, but many suspect it to be located in the hills near Vandalin or the mountains south of Thunderfell.
[Carnacki, Rastus: Dezinry Encampment]: who or what is the Raven King?
[Carnacki, Rastus: Vandalin]: Lady Garael of the Church of Marianus advises that a ghost is said to haunt Finneg’s Mire. “She’s harmless, but said to answer any three questions truthfully. I have but one question for the ghost: does Gethaemir of the Golden Glade yet live?”. Garael passes Carnacki a small amulet said to belong to the ghost.
[Carnacki: Thunderfell]: A Tiefling lad named Kailen Pavel explains that his mother, Temperance Pavel, was killed in the Dripping Caves. He asks Carnacki and the others whether they’d travel to Byeldrir – a city in the frostbitten southern land of Themgir, not far from where Carnacki grew up – and tell Temperance’s parents that their only daughter has passed away. Kailen isn’t sure whether he will stay in Thunderfell, the only home he’s known, or go to Themgir himself. Temperance’s parents are Tharm and Anguish Pavel, and they run the furriers on Three Towns Lane.
[Aerwyn, Dardiana: Thunderfell]: Heyek Meltrum, priest of Thunderfell, recognises Dardiana’s tressym as the pet of Melantha and Lathan Kelbrin. The Kelbrins died in the Cloud Giant attack on Thunderfell. Heyek tells Dardiana and Aerwyn that Kelbrin’s son lives in Gilder in Mittel, and he’d no doubt appreciate it if they visited him there and returned the tressym. The son’s name is Tor Kelbrin.
[Tagar: Thunderfell]: Morak the dwarf says that Darthag Goodbrace, who ran the local trading post and was slain by goblins, was a wealthy retiree who’d set up a successful trading company with his ex-wife and daughter, Alara and Lena. Alara is now based out of Thistleton in the Heathlands, and Morak would appreciate it if the adventurers could tell her the sad news.
[Aerwyn, Dardiana, Tagar: Road to Athelbray]: the merchant, Gerth Camble, is owed a favour that he may call in at a later stage. Gerth is based in Lastlight but travels throughout Sunder and the Heathlands.
[Dardiana: Athelbray]: Galeme Northshield tells Dardiana of a retired adventurer friend of hers, named Lock On An Open Door. Lock has a Giant Slayer Axe that has served him well in the past, but he has no further need of it. Galeme writes a letter of recommendation for Dardiana, and says that Lock can be found at the Weeping Bluff, just outside the town of Thunderfell which sits near the southern edge of Mittel.
[Aerwyn, Carnacki, Dardiana, Erol, Tagar: Athelbray]: Dara McThandrel advises the adventurers that if they seek the Forge, their best bet is to seek out Borytris Vel, a wise if eccentric adventurer currently based in Ombrey. With a letter of recommendation from Dara, Borytris may induct them into the Forge and explain the secrets of this organisation.
[Aerwyn, Tagar: Athelbray]: Ghelryn Foehammer is thankful to his two battle-brothers for helping him dispatch the enemies of Athelbray. He provides them, and their compatriots, with letters of recommendation to the dwarven kingdoms of Silverhelm and Skyshear, which lay to the south toward the border of Larnarch and Themgir (that is, about two to three weeks’ travel from Athelbray). Ghelryn is a celebrated warrior and smith in both lands, and these letters should grant them protection, shelter and free passage. Ghelryn also informs them that the Fire Giants of old once sought an ancient treasure of the dwarves, known as ‘The Furnace Primordial’. The Giants may go to war against the dwarves once more, in a quest to take this treasure and power their arcane machines of war.
[Erol: Athelbray]: Maz Helgarsson recognises Erol to be a former Altamarian soldier, from his accent and stance. He advises Erol that a foe of the Altamarians passed through some weeks back. His name is Hrothgar and he’s the brother to Harald Redthen the infamous bandit lord of the Heathlands. Maz has little love for these bandits, and says that capturing Hrothgar Redthen would fetch a pretty penny and provide some excellent leverage over the scoundrels that roam the land.